TAsunder wrote:I thought the announcing was terrible. Gumbel made tons of mistakes, and no one actually announced what was happening most of the time.
Agreed. Gumbel was adrift and really doesn't belong there. What about Deon's sideline "reporting"? Tell me that wasn't weird. I appreciate them trying to freshenup the "look", but the content was lacking.
TAsunder wrote:The graphics up top were lame too. Too much screen space, the red coloring was distracting, and they didn't show enough information at all times. They show you the down and yardage for about 3 seconds and then make you guess the rest of the time, since the announcers don't say it most of the time.
Onscreen graphics are my biggest complaint as well. It coems from being in the production truck and watching the director try to find a shot that works with a giant slab of font and background. It never gets easy as the font designers are rarely out in the field to see the real world application of their work.
I was struck by how minimalist the NFL net score box was. Very artsy fartsy, but difficult to easily decipher on first glance due to lack of labelling.
If you see a BTN event their gfx are HUUUGE and annoying so this was an interesting change.
Plus I liked the lack of sound effects on the NFL net gfx. No more "wooshes" for me.
One thing to remember, even though the the game is being shot in 16x9 everything is still framed to "protect" the 4:3 aspect ratio. That means camera shots, gfx, etc...are all centered or justified for a normal tv screen.
TAsunder wrote:They cut to commercial and then cut back too late a few times.
Yeah, that's the sign of a breakdown in communication between the AD in the truck and the master control.
Like I said in an earlier post, working NFL Netowrk games is like being a part of a very expensive clusterfuck and that's a good example of how it effects the on-air content.
TAsunder wrote:Not enough stats. I don't mean meaningless crap like favre is 0 for 1 when hurting his arm at the 23 yard line on an interception. I mean much more basic stuff.
That's down to the producer and by association the font operator.
The producer gets notes on what they should highlight beyond the basics to help tell the story of the game.
The fact that they didn't even have some of the basics tells me that they didn't have their graphics worked out, or that they just didn't feel like they needed to provide them. All of these sports networks constantly change their graphics look for each season and sometimes things don't work in the field like they did at the designers desk. That might have been part of the problem. Somebody built a basic graphics package with some whiz-bang animation and when they tried to run it something didn't work.
That actually happens alot these days.